The Pop Culture Classroom Conference Outreach Team provides educators, creators, publishers, and industry leaders with one-of-a-kind opportunities to build strategic partnerships and promote national awareness of the educational value of pop culture-based education.

2019 OUTREACH SCHEDULE

Included below are the conferences that Pop Culture Classroom currently* plans to participate in for 2019.

Conference Title

2019 Panel Application Due Date & Link

2019 Conference Location & Dates

Accepted Panels

Emerald City Comic Con

5:00 PST on Wednesday, 12/5/18 (response by 12/21/18)

Seattle, WA
March 14-17, 2019

  • Welcome to Comics!
  • Graphic Nonfiction: An Introduction
  • 99 Problems But a Comic Ain’t One
  • Inclusive Comics 101
  • STEAM-Powered Graphic Novels

San Diego Comic Con

Early-mid April 2019

San Diego, CA
July 18-21, 2019

TBD

Keystone Comic Con

Mid-May 2019

Philadelphia, PA
August 23-25, 2019

TBD

Denver Pop Culture Con

February 28, 2019

Denver, CO
May 31-June 2, 2019

TBD

New York Comic Con

Late July 2019

New York City, NY
October 3-6, 2019

TBD

Reno Pop Culture Con

August 2019

Reno, NV
November 8-10

TBD

National Council for Teachers of English Conference

January 16, 2019

Baltimore, MD
November 21-24

 

TBD

 

* Schedule is subject to change throughout the year.

2019 OUTREACH PANELS & SESSIONS

99 Problems But a Comic Ain’t One: Comics as Therapy

Comics have always been a source of solace, and in today’s world that is more true than ever before. From schools to prison to treatment centers, comics are increasingly being used today as forms of therapy and support for youth and adults. Join a group of teachers, industry leaders and artists in this panel discussion of how comics can help us and our students address and tackle some of the biggest problems in our personal lives.

Holisti-Comics: Comics and Restorative Health

From their roots in refugees of World War II to today’s surge in the graphic memoir, comics have always offered an escape and sanctuary for readers from all backgrounds. For some, beneath their engaging stories and vibrant art, comics are also a path for healing and renewal. In this panel, join medical professionals, creators, educators, and other special guests as they share their insights into how comics can support restorative and holistic health.

Taming the Demigorgon: Using Role-Playing Games to Teach 21st Century Skills

Critical thinking. Problem solving. Creativity. Teamwork. While some may not associate these keystone 21st Century Skills with role-playing games like Dungeons & Dragons, these games can be vital tools for the modern classroom. Hear from professional game designers, educators, and lifelong game enthusiasts about how they’ve used games to cultivate vital connections and skills with students of all ages. 

Welcome to Games!: The Educator’s Guide to Tabletop Games

You have questions, and we have answers! Join this round table of educators and game designers as they share a slew of tips, tricks, and strategies for using tabletop games in today’s classrooms. Along the way, panelists will touch on everything from lesson planning to digital resources to their own personal challenges they’ve overcome, then spend some time answering whatever questions you might have! 

Graphic Nonfiction: An Introduction

From graphic memoirs to webcomics to historical retellings, the graphic nonfiction genre is on the rise. How do creators successfully convey these complex personal stories, histories, and scientific concepts with only text and images? And why now? Hear from a panel of creators, publishers, and educators about why they think comics and graphic novels are increasing in popularity, new opportunities they may offer, and what it means for the future of teaching graphic novels.

Make, Believe: Creating Comics in the Classroom

Comics support literacy, art, reading, creativity, critical thinking, and so many other 21st century skills – and that’s just why students read them! This panel will explore how creating comics can spice up your classroom, build important relationships between students, and offer exciting opportunities to teachers of all subjects.  Panelists will share their tried-and-true techniques, lesson plans, and units for creating comics with students. As a bonus, attendees will walk away with a comic creation lesson plan ready-made for their classrooms! 

Parlez-Vous Comics?: International Comics for the Classroom

From Palestine to Paris, Tokyo to Seattle, and beyond: No matter where you go, you’ll find comics represented in countries and cultures in every part of the world. Join a panel of international creators, educators, and publishers to talk about how comics have shaped different people from all over the world – and how they’re continuing to do so today!

Who (still) Watches the Watchmen?: Using DC’s Watchmen in Today’s Classroom

Although it’s over 30 years old, the graphic novel Watchmen is perhaps more relevant today than ever before. Beyond changing the ways we see superheroes and elevating the graphic novel to new literary heights, Watchmen tackles important events, topics, and themes that are ready-made for the classroom. In this panel, join educators and creators in discussing the tremendous impact Watchmen has had on the world of comics and how it can be used successfully as a teaching tool. As a bonus, all attendees will leave with a 100% free Watchmen teaching guide created in partnership with DC Comics and Pop Culture Classroom!

STEAM-Powered Graphic Novels

Super scientists! Interdimensional dinosaurs! Infrasonic bioweaponry! This panel will give you a crash course in graphic novels and comics that support science, technology, engineering, art, and math for kids of all ages. Join panelists from diverse disciplines to learn about how they’ve rocket-fueled their classrooms with graphic novels on subjects ranging from the history of flying machines to post-apocalyptic space battles, and everything in between. You’ll leave with a list of STEAM-centered graphic novels for your budding mad scientists at school or home!

 

The Cutting Room Floor: Comics as Storyboarding

Lights, camera, comics! Comics are a great tool for learning how to storyboard for films and movies. Come hear from filmmakers, educators, and creators on how comics can support digital storytelling projects for everyone from amateur to professional filmmakers. You might even walk away with an idea for the next big blockbuster!

Inclusive Comics 101: Or, Comics for the Rest of Us

Like people, comics come in all shapes, sizes, colors, and personalities – more so today than ever before. In this panel, hear from educators, publishers, and creators about how comics today are breaking down barriers and where they see the comics medium heading in the near future. As a bonus, panelists will provide attendees with a list of inclusive and diverse comics for you to check out at home or in the classroom!

The Graphic Novel Survival Guide: Tips, Strategies and Tools for Building Your Graphic Novel Classroom

Let’s be honest: Bringing graphic novels into the classroom can be tough. In this panel, you’ll learn how educators across the country have successfully incorporated graphic novels into their classrooms facing low budgets, little support and even less time. From running after-school clubs to building your graphic novel stockpile to fundraising strategies, you’ll will walk away with a host of tips and resources that will help you and your students thrive.

Comics with Heart: Supporting Social-Emotional Learning with Graphic Novels

We love comics. But do comics love us back? Of course they do! In this panel, hear from educators and creators about how graphic novels and comics have emerged as invaluable tools for social-emotional learning in classrooms, schools, and communities everywhere. We’ll talk about how comics can support relationship building, self-awareness, and positive social interactions, to name a few – plus you’ll have the chance to ask questions of the panelists about titles, strategies, and resources that work best for your students!

Breaking Good: Pop Culture and Classroom Management

Feeling the classroom blues? Then join us in cooking up innovative ways to help! In this light-hearted discussion, panelists will provide a slew of good old-fashioned advice, resources, and ideas to help teachers utilize pop culture media for classroom management.

Welcome to Comics!: The Educator’s Guide to Comics

You have questions, and we have answers! Join this roundtable of educators, creators, and publishers as they share a slew of tips, tricks, and strategies for using comics and graphic novels in today’s classrooms. Along the way, panelists will touch on everything from lesson planning to digital resources to personal challenges they’ve overcome, then spend some time answering whatever questions you might have! 

Capes and Blights: Teaching History with Graphic Novels

Graphic novels are beginning to open up history to students like never before. Join this panel of educators and creators as we discuss what makes history-based graphic novels tick, and how they are supporting critical connections in classrooms. You’ll walk away with a comprehensive list of history-based graphic novels ready for your classroom!

Making Panels Personal: The Graphic Memoir in the Classroom

Starting 30 years ago with the publication of Maus, graphic memoirs have been steadily growing in popularity and renown. In this panel, we’ll bring today’s publishers and graphic memoir authors together to discuss their experiences bringing these heartfelt and powerful graphic stories to life.

Educator’s Roundtable: Lesson Planning for the Comics Classroom

We have the plans! That’s right – educators from across the country are here and ready to show you how they support reading, creating, and teaching comics with students of all ages and backgrounds. Panelists will give attendees an inside look at their lesson plans and units, then take questions from the audience. You’re sure to walk away with ideas and even a few pre-designed lesson plans to help bring comics in your classroom, no matter what you teach! 

The Case for Comics: Tackling Tough Conversations about Comics in the Classroom

Sure, difficult questions and conversations about comics come up all the time, especially with parents, administrators, and colleagues. But what do we do about it? Join this panel of educators to learn about their challenges and successes in tackling the biggest, thorniest conversations about comics and graphic novels in the classroom. Then, we’ll then turn it over to the audience for a special Q&A session where we answer all your remaining burning questions!

Educational Multiverses: Cross-Curricular Pop Culture Strategies for 21st Century Classrooms

From paired readings to multimedia literacies, this panel is all about the remix. Pop culture is a perfect tool for cross-curricular teaching and offers countless ways to mix, remix, and support student growth in innovative ways. Join a cast of diverse teachers and media gurus to learn about how teachers are building bridges across content areas in unexpected and powerful new ways!

Cross-Generational Comics

Comics cross over every barrier set for them – and age is no different. With comics almost 100-years-old (and counting), and with the proliferation of comics in all forms of pop culture media, comics offer unique opportunities for families to connect and create shared experiences. They also offer up new perspectives on age and family that can lead to wonderful discussions and opportunities. Join a diverse cast of creators, publishers, educators, and passionate fans of all ages to talk about how comics cross generations and break down age barriers.

Graphic Novel Clubs: A How-To Guide for Teachers

Looking to start a graphic novel club, but not sure where to start? We’re here to help! This panel of educators and creators will discuss tried and true ways to recruit, run, and fund a graphic novel club sure to be the talk of your whole school. No matter if you’re an educator, parent, or student, this panel will help you take the right steps to supercharge art and literacy in your local community!

Ad Infinitum: Using Comics to Teach 21st Century Media Literacy

The media we consume profoundly affects the way we see the world and others. This is especially true of kids, who are exposed to on average 3,000-6,000 ads per day. From commercials to build boards to the pervasiveness of so-called fake news, how can we teach the next generation of students how to navigate this media-saturated world? In this panel, educators and creators will share advice and resources on how comics can support media literacy and positively shape the way students see the world.

Welcome to Fandom: The Educator’s Guide to Navigating Cons

The “Comic Con” has become a worldwide phenomenon that has changed the face of not just popular culture but all aspects of life. Whether it be a small local show or one of the larger, media events, Comic Con has become a centerpiece of modern entertainment. With the push to include graphic novels, film, gaming, and even cosplay into 21st Century classrooms, these shows, and those who exhibit, have started to cater to educators through programming, author events, and classroom-friendly content. This panel will offer educators new to Comic Con tips and tricks from seasoned educators who can show them the ropes on how to get the most out of their fan fest weekend.

INTERESTED IN JOINING PCC’S CONFERENCE OUTREACH TEAM?

In supporting our conference outreach efforts, Pop Culture Classroom invites educators, creators, and industry leaders to join our Conference Outreach Team! Whether you’d like to join one of our panels or submit a panel of your own with PCC’s help, we are always searching for individuals able to provide unique expertise, resources, and insights.

OUTREACH TEAM FAQ

Q: Why should I join the PCC Conference Outreach Team?

A: By joining the PCC Conference Outreach Team, you will be part of Pop Culture Classroom’s national and international efforts to promote the use of comics, graphic novels, and pop culture media as educational tools. Outreach Team members receive the following incentives for qualifying* panels they serve on throughout the year:

  • Airfare/Driving mileage to conference (up to $500)
  • 1 – 2 Night(s) in hotel (negotiable depending on panel commitments)

*qualifying = approved in advance by Director of Education at Pop Culture Classroom (no exceptions)

Q: What expectations are there for PCC Outreach Team members?

A: 

  • Communicate in a timely manner through email before, during, and after conferences with PCC education team within 48 hours.
  • Review PCC approved PowerPoints for examples of the quality PCC expects for panels and presentations. Panel moderators will be expected to utilize provided PCC-branded slides and materials.
  • Be on time and prepared for your panel. We recommend arriving early to introduce yourself to other panelists and find the room in time.
  • Attend all PCC-sponsored events at conference to the best of your ability
  • Complete PCC feedback and data collection forms and send to PCC in a timely manner (within one month of the conference).
  • Panel moderators will also be expected to submit:
    • Requested media, including photos and/or video of panel
    • Audience data (size, demographics, engagement, and questions asked)
    • Panelist data (performance, preparedness, professionalism)
Q: I am interested in submitting a panel of my own for a conference not listed on the schedule above. Will PCC still support me?

A: Yes! As a member of the PCC Conference Outreach Team, you may submit a qualifying* panel of your own creation or utilize one of the approved panels listed above (with PCC’s express permission). Qualifying panels you have accepted at a conference will be supported by Pop Culture Classroom as follows:

  • 1 approved panel accepted = $250 travel stipend
  • 2 approved panels accepted = $350
  • 3 approved panels accepted = $450
  • 4+ approved panels accepted = $500 (max allowed)

*qualifying = approved in advance by the Director of Education at Pop Culture Classroom (no exceptions)

Q: I have a great idea for a panel but nowhere to submit it. Can I submit it to PCC?

A: Yes! Classroom Outreach Team members are welcome to submit panel submission pitches. For each accepted submission, we pay $50. Then, ownership of the panel would then move to Pop Culture Classroom and become one of our year-round conference outreach offerings. 

STAY UPDATED

To stay up to date on our conference outreach, subscribe to our newsletter below or reach out directly to PCC’s Director of Education, Dr. Katie Monnin, at k.monnin@popcultureclassroom.org.